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Infos

Dynamic Hands and Weapon Arms: A Posing Guide Image

Dynamic Hands and Weapon Arms: A Posing Guide

Five identical arms make five copies of one model. Thirty seconds in hot water makes them five different soldiers — and one magnet lets a single model field three loadouts.

Shoulder Pad Bits: Fitting, Heraldry and Rank Image

Shoulder Pad Bits: Fitting, Heraldry and Rank

Give every model the ornate pauldron and none of them reads as a hero. How to build a visible hierarchy across a squad with heraldry alone — and why you should paint pads before gluing them.

Resin Bits or STL Files: Which Should You Buy ? Image

Resin Bits or STL Files: Which Should You Buy ?

We won't invent a break-even number for you — your resin cost isn't ours. Here is the actual arithmetic, plus the four cases where resin wins no matter how many copies you need.

Wargaming Bits Scale Guide: 32mm, 40mm and 90mm Image

Wargaming Bits Scale Guide: 32mm, 40mm and 90mm

Three size classes, one base measurement, and a rule that saves you money every time you order: weapons and trophies can go up a class, armour can never come down one.

How to Add Cloaks and Capes to 32mm Miniatures Image

How to Add Cloaks and Capes to 32mm Miniatures

Most capes refuse to sit flat because they were sculpted for a different attachment point — over the shoulders, behind the backpack, or from one pauldron. Work out which one you have before you reach for the glue.